Piga Nation
From Pigasoftware
Engine: Piga Nation
Genre(s): Historical
Type: Strategy Game
Designer(s): Graham L. Wilson
Programming Language: GAMBAS
License: GNU General Public License
Piga Nation is an in development historical simulation game in which the player has to lead a civilization from the Ancient Age to the Modern or Future Age. The game focuses on the five main civilization locations from history (Europe, Asia, Africa, South and North America). While developing the nation the player has to define government policy, taxation, economics and other management tasks. The player can create their own persona as leader as well as create a character for their nation through various tools (such as "Head" selection and a Flag Editor). The player will be able to engage in trade and warfare with other civilizations and will also be able to build up their civilizations by constructing Public Works or Wonders.
Contents |
History of the Project
The idea to create a completely domestic oriented history game was thought up by the Piga developers around the year 2006. The idea was to encapsule functions like government selection, technological research, and other domestic functions from games like Sid Meir's Civilization and Age of Empires into a single game focusing on that aspect. The game was originally going to be called "Piga Government" and was to be developed for Microsoft Windows with Game Maker 6.1. The project however, received very little advancement and soon fell into disrepair and minimal importance. Later in the fall of 2007, the concept of implementing the idea for GNU/Linux with GAMBAS was thought up by Graham L. Wilson and that same day he began working on it. He thereafter titled the project and game as Piga Nation. Piga Nation is also going to contain game play elements from the online simulation game Jennifer Government: NationStates. The game's development was started by developing the "age controls" feature, shortly after the "government selection" feature was created, from there further functions where added and to this day development continues. Graham feels it as one of his most promising projects due to its originality and seeming ease of development not seen as much in other projects.
Ages
- Ancient Age
- Classical Age
- Medieval Age
- Colonial Age
- Modern Age
- Future Age
Public Works
Agricultural
- Livestock Farm
- Crop Farm
- Processing Plant
- Irrigation
Urban
- Housing
- Industrial Centre
- Civic Services
- Marketplace
Science
- Laboratory
- School
- Library of Science
- Museum
The Arts
- Art Gallery
- Concert Hall
- Theatre
- Library of Fiction
Civilizations
The British Empire:
Ruler: Queen Victoria
Capital: London
The Aztec Empire
Ruler: Tlatoani Montezuma II
Capital: Tenochtitlan
The Inca Empire
Ruler: Sapa Inca Pachacutec
Capital: Cuzco
Ethiopian Empire
Ruler: Emperor Menelik II
Capital: Addis Ababa
Barbarians
Ruler: Temuchin aka Genghis Kahn
Capital: None
The Hacker Commune (as in the former "Emacs Commune")
Ruler: Richard M. Stallman (RMS)
Capital: GNU Project
Piga Software
Ruler: King Piga
Capital: http://piga.yoll.net
Music
Main Menu: "Dawning Fanfare" by Cullman Bruce Lockhart for FreeCiv.
Revolution: "Imperial Army" by Arvid Picciani from FreeDroidRPG.
Ancient Age: "Ancient" by Andrew Beck for FreeCiv.
Classical Age:
Medieval Age:
Colonial Age:
Modern Age: "Town" by Arvid Picciani from FreeDroidRPG.
Future Age: "Modern" by --- for FreeCiv.
Credits
- Graham L. Wilson (Programming, Art, Sounds, Voice Talent)
- Hamish Wilson (Suggestions, Voice Talent)
- Wikimedia Commons (Artwork and Music)
- FreeCiv (Music)
- FreeDroidRPG (Music)

